top of page

Objective 1

"Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practiced and next generation research."
Anatomy studies and Sculpting
These are models and Drawings done within the Sculpture class and studied human and animal anatomy.
Traditional Art
These drawings, paintings, and photography done within the past few years using multiple different traditional techniques.
Objective 2

Objective 2

"Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms."
Preproduction

Objective 3

Objective 3
"Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines."
Weaponry 
2D & 3D
Objective 4

Objective 4

Create industry quality 2D and 3D art assets (such as characters, props, textures, environment elements, and collision objects) or animations (keyframed and motion capture character, environmental, and FX) for use in-game projects utilizing industry-standard software tools, pipelines, and platform guidelines
Extra links to fbx files.
Objective 5

Objective 5

"Within a production pipeline; adapt, export, integrate, and optimize game art and animation assets including shaders and lighting into 2D and 3D game projects within the confines of a project’s game engines, tools, and other constraints."
Future scene
Within these scenes, I put lighting and particle effects in certain places to add effect and extra lighting everywhere.
Objective 6

Objective 6

"Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects."

Teams

Life or Death

I worked with the life or Death team as a weapons artist. I modeled, textured, and exported 4 different levels of a modular Naginata weapon. 

Project Elephants

I worked with the Project Elephants team as a 3D artist and animator. We strived towards making a comprehensive life simulator that taught financial responsibility. I modeled props and rigged, weight painted, animated team members farm animals. 

Mentorship Roles

© 2023 by Brian Blunt. Proudly created with Wix.com
 

  • LinkedIn
bottom of page